VIEW IN MY ROOM
Slovenia
Collage, Digital on Wood
Size: 15.7 W x 23.6 H x 1.6 D in
Ships in a Box
Book of the dead was the worlds first interactive online artistic interpretation of Tibetan book of the dead. From parts of that net.art project, which was first time public introduced in 1997 at Casa das rosas web.art contest in Rio de Janeiro, Brasil, I build this tangible object, which is one of only six Tangible net.art works in the world. Net.art was a very popular, global art movement in ‘90. Artists used Internet as a material, atelier, gallery and the content of their art at the same time. In the time of net.art, connections were slow, screens were small, web pages were simple, but the discourse on the Internet was global, constructive and critical. With the Internet boom, net.art became the most cutting edge art of its time. It was exhibited in virtually every contemporary art museum in the world. Later on net.art was forgotten, mostly because it was so difficult to monetize. Most works were lost and there is very little documentation left about it. After 25 years most net.art projects don't work anymore. To prevent net.art from being completely forgotten, Teo Spiller started a campaign to gather collectors attention on material artifacts connected to net.art, among them 9 objects from the Tangible net.art series.
Collage:Digital on Wood
Original:One-of-a-kind Artwork
Size:15.7 W x 23.6 H x 1.6 D in
Frame:Not Framed
Ready to Hang:Not applicable
Packaging:Ships in a Box
Delivery Time:Typically 5-7 business days for domestic shipments, 10-14 business days for international shipments.
Handling:Ships in a box. Artists are responsible for packaging and adhering to Saatchi Art’s packaging guidelines.
Ships From:Slovenia.
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Slovenia
I use machines to create art, wondering if machines will one day understand my art. Computers, mobile phones and robots are strongly getting into our minds. We are more and more behaving like machines, while Intelligent devices are more and more behaving like humans. Once there might be no difference between the machine and the human at all. I examine different forms our technology based society takes, and the motives that lie behind it. I use the copy-paste culture, post-production and modularity as the common denominators of the digitized worlds. Altering them is a way of questioning the attitudes, fears, unwritten rules, opportunities and dangers which have formed that environment and our behavior within it. Aesthetics and ontology of my work are strongly related to my working process. I take icons, symbols and other entities from the mediated reality and combine them in algorhytmic ways. I strive to convey that sense of algorhytmic simplicity by capturing its algorhytmic language.
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